Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Taliyah
Defeat
Ranked Solo/Duo · 87 days ago
8 / 7 / 11
K / D / A
57.6%
Kill participation
1,263
Damage / min
14,047g
470.3 gold / min
28
10 placed · 3 cleared
224
7.5 CS / min
Objective control
3
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
1
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat긍정바보#KR1
Mordekaiser · Top
10 / 6 / 0
30.3% KP
26,726
24.4% share
13,566g
222 CS · 7.4/m
감사는 모든 것을 이긴다#0318
Nocturne · Jungle
3 / 5 / 9
36.4% KP
15,913
14.5% share
12,231g
189 CS · 6.3/m
Odysseus#KR131
Taliyah · Mid
8 / 7 / 11
57.6% KP
37,721
34.4% share
14,047g
224 CS · 7.5/m
혼쭐나요#KR1
Xerath · ADC
8 / 9 / 3
33.3% KP
18,157
16.6% share
13,109g
226 CS · 7.6/m
성 훈#9898
Pantheon · Support
4 / 9 / 9
39.4% KP
11,032
10.1% share
9,221g
47 CS · 1.6/m
Red side
Victory저곧휴강해요#근자감
Rumble · Top
9 / 8 / 7
44.4% KP
36,635
28.8% share
13,779g
214 CS · 7.2/m
팀운잣망겜#병50겜
Skarner · Jungle
4 / 8 / 15
52.8% KP
18,021
14.2% share
11,277g
159 CS · 5.3/m
현 분 식#KR1
Orianna · Mid
10 / 7 / 11
58.3% KP
26,049
20.5% share
14,573g
220 CS · 7.4/m
songsong easy#KR1
Ziggs · ADC
9 / 5 / 11
55.6% KP
26,567
20.9% share
15,935g
247 CS · 8.3/m
Yuexia Gulang#CN1
Camille · Support
4 / 6 / 16
55.6% KP
19,724
15.5% share
10,344g
27 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
