Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Defeat
Ranked Solo/Duo · 73 days ago
9 / 9 / 6
K / D / A
35.7%
Kill participation
817.9
Damage / min
18,762g
469.4 gold / min
29
7 placed · 6 cleared
322
8.1 CS / min
Objective control
4
Dragons
3
Baron
8
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
6
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryUNSECRET#6789
Yorick · Top
13 / 10 / 8
38.2% KP
47,234
23.8% share
20,607g
333 CS · 8.3/m
허수아비#무적이야
Fiddlesticks · Jungle
8 / 10 / 8
29.1% KP
30,607
15.4% share
16,489g
279 CS · 7/m
평 타#BASIC
Zoe · Mid
11 / 6 / 12
41.8% KP
40,106
20.2% share
17,939g
257 CS · 6.4/m
Lets 故#AMIN
Yone · ADC
19 / 7 / 16
63.6% KP
62,446
31.5% share
23,532g
308 CS · 7.7/m
용맹의 방패#KR0
Bard · Support
4 / 9 / 26
54.5% KP
17,935
9% share
14,050g
38 CS · 1/m
Red side
Defeat1 cent top#KR1
Olaf · Top
6 / 13 / 9
35.7% KP
32,776
16% share
17,725g
326 CS · 8.2/m
jiejie#jug
Talon · Jungle
14 / 10 / 9
54.8% KP
51,762
25.3% share
21,495g
278 CS · 7/m
Odysseus#KR131
Locke · Mid
9 / 9 / 6
35.7% KP
32,689
16% share
18,762g
322 CS · 8.1/m
lamb#zzy
Kennen · ADC
8 / 11 / 16
57.1% KP
39,900
19.5% share
18,534g
287 CS · 7.2/m
이나경#아 로
Senna · Support
5 / 12 / 19
57.1% KP
47,373
23.2% share
13,876g
56 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
