Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Taliyah
Defeat
Ranked Solo/Duo · 50 days ago
8 / 8 / 9
K / D / A
41.5%
Kill participation
995.9
Damage / min
16,436g
485.6 gold / min
48
13 placed · 13 cleared
311
9.2 CS / min
Objective control
0
Dragons
1
Baron
4
Towers
0
Inhibitors
1
Herald
5
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatDK ShowMaker#KR1
Jayce · Top
7 / 11 / 11
43.9% KP
39,247
27.8% share
15,047g
250 CS · 7.4/m
Selfless#KR11
Naafiri · Jungle
15 / 10 / 6
51.2% KP
25,826
18.3% share
16,962g
201 CS · 5.9/m
Odysseus#KR131
Taliyah · Mid
8 / 8 / 9
41.5% KP
33,710
23.9% share
16,436g
311 CS · 9.2/m
T1 Jinbeom#KR3
Jhin · ADC
7 / 10 / 13
48.8% KP
25,933
18.4% share
14,602g
248 CS · 7.3/m
Cecilia#1325
Nautilus · Support
4 / 8 / 19
56.1% KP
16,600
11.7% share
11,437g
40 CS · 1.2/m
Red side
VictoryTOPKING#asd
Nidalee · Top
6 / 7 / 5
23.4% KP
22,871
13.2% share
17,055g
326 CS · 9.6/m
DK Lucid#KR1
Qiyana · Jungle
14 / 8 / 7
44.7% KP
40,336
23.3% share
19,857g
231 CS · 6.8/m
Ivory#1012
Syndra · Mid
10 / 7 / 9
40.4% KP
36,402
21% share
16,245g
254 CS · 7.5/m
불가사의 카르테#KR1
Yasuo · ADC
14 / 11 / 6
42.6% KP
38,743
22.4% share
18,868g
254 CS · 7.5/m
抖音王纪超#26号首秀
Xerath · Support
3 / 9 / 22
53.2% KP
34,981
20.2% share
13,284g
47 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
