Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Wukong
Victory
Ranked Solo/Duo · 27 days ago
20 / 3 / 18
K / D / A
65.5%
Kill participation
1,170.6
Damage / min
25,783g
587.5 gold / min
58
3 placed · 14 cleared
318
7.2 CS / min
Objective control
1
Dragons
1
Baron
11
Towers
1
Inhibitors
1
Herald
5
Dragons
2
Baron
11
Towers
4
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat차가운코끼리#KR0
Rumble · Top
6 / 13 / 11
34.7% KP
40,321
17.2% share
15,975g
288 CS · 6.6/m
Sylvie#77777
Qiyana · Jungle
16 / 8 / 8
49% KP
56,465
24.1% share
22,473g
289 CS · 6.6/m
DK Despair#안 산
Yone · Mid
13 / 10 / 11
49% KP
54,305
23.2% share
22,710g
381 CS · 8.7/m
抖音小雪呼呼#vex
Ziggs · ADC
9 / 13 / 10
38.8% KP
58,101
24.8% share
22,385g
344 CS · 7.8/m
댕청잇#KR123
Camille · Support
5 / 14 / 25
61.2% KP
24,782
10.6% share
13,902g
36 CS · 0.8/m
Red side
Victory누군가의 개입을 받고 있습니다#매튜렁
Jayce · Top
10 / 7 / 11
36.2% KP
42,918
22.2% share
19,840g
394 CS · 9/m
Odysseus#KR131
Wukong · Jungle
20 / 3 / 18
65.5% KP
51,372
26.6% share
25,783g
318 CS · 7.2/m
Crow#crow9
Locke · Mid
12 / 22 / 11
39.7% KP
34,038
17.6% share
16,588g
202 CS · 4.6/m
Wonderwall#mid
Syndra · ADC
11 / 10 / 15
44.8% KP
43,621
22.6% share
22,250g
353 CS · 8/m
Let me sup#KR1
Leona · Support
5 / 7 / 38
74.1% KP
21,469
11.1% share
15,544g
37 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
