Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Annie
Defeat
Ranked Solo/Duo · 174 days ago
4 / 6 / 8
K / D / A
44.4%
Kill participation
990.4
Damage / min
12,989g
390.1 gold / min
21
7 placed · 3 cleared
272
8.2 CS / min
Objective control
3
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryP3rchT#0613
Pantheon · Top
8 / 5 / 2
32.3% KP
26,709
20.7% share
13,289g
244 CS · 7.3/m
zenani#3737
Jarvan IV · Jungle
5 / 2 / 20
80.6% KP
28,657
22.3% share
15,244g
268 CS · 8/m
Gl0ry#DEMON
Azir · Mid
6 / 5 / 7
41.9% KP
33,118
25.7% share
14,837g
275 CS · 8.3/m
zzz#reze
Varus · ADC
9 / 9 / 5
45.2% KP
33,336
25.9% share
16,687g
270 CS · 8.1/m
Mimick#Coop
Soraka · Support
3 / 6 / 22
80.6% KP
6,952
5.4% share
10,764g
37 CS · 1.1/m
Red side
Defeatedblob7#NA1
Ornn · Top
2 / 4 / 9
40.7% KP
16,985
14.3% share
10,764g
213 CS · 6.4/m
GhØstedByRika#PCH
Nocturne · Jungle
9 / 4 / 10
70.4% KP
24,154
20.4% share
15,549g
257 CS · 7.7/m
PhyMini#NA1
Annie · Mid
4 / 6 / 8
44.4% KP
32,980
27.8% share
12,989g
272 CS · 8.2/m
Lafa#NA1
Jinx · ADC
9 / 9 / 7
59.3% KP
32,187
27.1% share
16,193g
263 CS · 7.9/m
CowboyRamRancher#EMOTE
Lulu · Support
3 / 8 / 15
66.7% KP
12,291
10.4% share
9,837g
41 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
