Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurora
Victory
Ranked Solo/Duo · 174 days ago
8 / 3 / 4
K / D / A
41.4%
Kill participation
1,049.6
Damage / min
11,398g
476.2 gold / min
15
6 placed · 1 cleared
214
8.9 CS / min
Objective control
1
Dragons
0
Baron
10
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySazahn#Splat
Mordekaiser · Top
8 / 3 / 9
58.6% KP
28,671
26% share
10,930g
191 CS · 8/m
VXY7#RM7
Kindred · Jungle
1 / 4 / 11
41.4% KP
12,976
11.8% share
8,968g
154 CS · 6.4/m
PhyMini#NA1
Aurora · Mid
8 / 3 / 4
41.4% KP
25,121
22.8% share
11,398g
214 CS · 8.9/m
Darth Goonius#God
Lucian · ADC
12 / 1 / 5
58.6% KP
35,008
31.7% share
14,190g
214 CS · 8.9/m
只喜欢yuumi#1371
Yuumi · Support
0 / 0 / 18
62.1% KP
8,608
7.8% share
7,210g
19 CS · 0.8/m
Red side
DefeatlmAPredator#Volte
Ambessa · Top
1 / 9 / 2
27.3% KP
11,496
20.1% share
6,478g
128 CS · 5.3/m
James Harden#BEARD
Ekko · Jungle
6 / 2 / 4
90.9% KP
12,850
22.4% share
11,440g
173 CS · 7.2/m
vanilla coke#sylas
Sylas · Mid
4 / 6 / 3
63.6% KP
15,620
27.3% share
9,079g
188 CS · 7.9/m
Reze#ボムの悪魔
Ezreal · ADC
0 / 4 / 1
9.1% KP
12,996
22.7% share
8,305g
182 CS · 7.6/m
izzi pizzi ok no#LAN
Alistar · Support
0 / 8 / 3
27.3% KP
4,278
7.5% share
5,282g
32 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
