Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ryze
Victory
Ranked Solo/Duo · 167 days ago
16 / 4 / 12
K / D / A
71.8%
Kill participation
1,443.6
Damage / min
19,454g
528.4 gold / min
40
15 placed · 3 cleared
339
9.2 CS / min
Objective control
3
Dragons
1
Baron
9
Towers
2
Inhibitors
0
Herald
2
Dragons
1
Baron
10
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatheywil#flyte
Ambessa · Top
8 / 8 / 9
53.1% KP
36,723
26.9% share
16,639g
257 CS · 7/m
Lifty#404
Lee Sin · Jungle
13 / 4 / 12
78.1% KP
36,102
26.5% share
20,472g
281 CS · 7.6/m
Carpals#8888
Xin Zhao · Mid
3 / 15 / 5
25% KP
19,106
14% share
11,535g
158 CS · 4.3/m
CR S0ma#NA1
Kai'Sa · ADC
6 / 9 / 11
53.1% KP
20,806
15.3% share
16,647g
272 CS · 7.4/m
Meningitis#58008
Morgana · Support
2 / 3 / 17
59.4% KP
23,613
17.3% share
11,182g
40 CS · 1.1/m
Red side
VictoryAsynpro#NA1
Gangplank · Top
4 / 12 / 12
41% KP
43,941
25.7% share
14,620g
270 CS · 7.3/m
Decapitator#rip
Rengar · Jungle
11 / 6 / 10
53.8% KP
41,803
24.5% share
17,498g
270 CS · 7.3/m
PhyMini#NA1
Ryze · Mid
16 / 4 / 12
71.8% KP
53,150
31.1% share
19,454g
339 CS · 9.2/m
Sentrill#Emmy
Jhin · ADC
6 / 4 / 9
38.5% KP
22,890
13.4% share
16,705g
291 CS · 7.9/m
Lyng#RD1
Karma · Support
2 / 6 / 18
51.3% KP
8,916
5.2% share
10,124g
30 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
