Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Azir
Victory
Ranked Solo/Duo · 167 days ago
18 / 2 / 4
K / D / A
50%
Kill participation
1,467.5
Damage / min
17,547g
610 gold / min
28
13 placed · 4 cleared
272
9.5 CS / min
Objective control
2
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
2
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryFurtherBeyond#NA1
Shen · Top
4 / 6 / 15
43.2% KP
15,488
11.6% share
11,351g
178 CS · 6.2/m
7225#2025
Nocturne · Jungle
4 / 6 / 14
40.9% KP
13,788
10.3% share
12,346g
224 CS · 7.8/m
PhyMini#NA1
Azir · Mid
18 / 2 / 4
50% KP
42,214
31.5% share
17,547g
272 CS · 9.5/m
SneakyCasterO#slopy
Ezreal · ADC
16 / 8 / 16
72.7% KP
51,513
38.4% share
16,862g
217 CS · 7.5/m
NeonWilder#Spark
Nautilus · Support
2 / 7 / 21
52.3% KP
11,027
8.2% share
9,365g
32 CS · 1.1/m
Red side
DefeatOrnnlyForge#Hrkos
Ornn · Top
3 / 7 / 11
48.3% KP
14,649
14.1% share
10,310g
164 CS · 5.7/m
FishAreFriends#NA1
Nunu & Willump · Jungle
4 / 7 / 14
62.1% KP
17,706
17% share
10,529g
152 CS · 5.3/m
towa#ニーコ
Neeko · Mid
8 / 6 / 5
44.8% KP
21,111
20.3% share
11,230g
196 CS · 6.8/m
Satoru Gojo#ABOID
Smolder · ADC
13 / 9 / 6
65.5% KP
41,578
39.9% share
14,698g
163 CS · 5.7/m
deafened#002
Gragas · Support
1 / 15 / 13
48.3% KP
9,043
8.7% share
7,668g
35 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
