Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Viktor
Victory
Ranked Solo/Duo · 162 days ago
10 / 2 / 10
K / D / A
60.6%
Kill participation
1,037.5
Damage / min
14,878g
553.4 gold / min
34
14 placed · 3 cleared
263
9.8 CS / min
Objective control
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat峡谷静香 在线揍人#是胖虎捏
Varus · Top
3 / 11 / 5
30.8% KP
19,835
24.5% share
9,255g
166 CS · 6.2/m
spark salesman#000
Talon · Jungle
7 / 6 / 4
42.3% KP
15,730
19.4% share
11,869g
180 CS · 6.7/m
一猛一#剑 来
Vex · Mid
3 / 8 / 6
34.6% KP
12,420
15.3% share
8,096g
153 CS · 5.7/m
Volodya#NA1
Lucian · ADC
10 / 4 / 4
53.8% KP
24,897
30.7% share
12,977g
216 CS · 8/m
zeroth#notry
Yuumi · Support
3 / 4 / 15
69.2% KP
8,132
10% share
8,043g
8 CS · 0.3/m
Red side
VictoryHyperventilation#NA2
Ambessa · Top
10 / 8 / 2
36.4% KP
22,474
21.4% share
12,413g
185 CS · 6.9/m
spider man#2383
Jayce · Jungle
8 / 3 / 8
48.5% KP
24,499
23.3% share
15,399g
249 CS · 9.3/m
PhyMini#NA1
Viktor · Mid
10 / 2 / 10
60.6% KP
27,892
26.5% share
14,878g
263 CS · 9.8/m
TWITCH ELOSANTA#1111
Brand · ADC
4 / 4 / 9
39.4% KP
21,341
20.3% share
11,749g
208 CS · 7.7/m
itachi coochiha#yur
Bard · Support
1 / 9 / 10
33.3% KP
9,050
8.6% share
8,406g
29 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
