Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Solo/Duo · 162 days ago
0 / 6 / 9
K / D / A
40.9%
Kill participation
647.4
Damage / min
9,578g
378.3 gold / min
22
10 placed · 1 cleared
201
7.9 CS / min
Objective control
0
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatPado#jshe
Varus · Top
3 / 3 / 0
16.7% KP
9,388
15.6% share
10,801g
256 CS · 10.1/m
pentaless#NA4
Nunu & Willump · Jungle
8 / 5 / 6
77.8% KP
12,784
21.3% share
11,912g
189 CS · 7.5/m
Chovy fans#88848
Renekton · Mid
4 / 8 / 7
61.1% KP
26,061
43.4% share
10,778g
222 CS · 8.8/m
xWhitexHammerx#NA1
Smolder · ADC
3 / 4 / 0
16.7% KP
8,090
13.5% share
9,663g
176 CS · 7/m
1B34TMYB0YW1F3#DRAKE
Rakan · Support
0 / 2 / 9
50% KP
3,783
6.3% share
6,408g
32 CS · 1.3/m
Red side
VictoryKenvi#000
Rumble · Top
3 / 4 / 4
31.8% KP
13,718
15.7% share
9,393g
185 CS · 7.3/m
NPM RUN DOWN#AFK
Master Yi · Jungle
16 / 5 / 4
90.9% KP
33,058
37.8% share
16,642g
211 CS · 8.3/m
PhyMini#NA1
Yone · Mid
0 / 6 / 9
40.9% KP
16,391
18.8% share
9,578g
201 CS · 7.9/m
Owen7#0007
Ziggs · ADC
2 / 0 / 5
31.8% KP
17,551
20.1% share
13,128g
272 CS · 10.7/m
Hiccup1357#duck
Nami · Support
1 / 3 / 8
40.9% KP
6,684
7.6% share
7,104g
19 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
