Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Defeat
Ranked Solo/Duo · 161 days ago
10 / 1 / 5
K / D / A
55.6%
Kill participation
920.6
Damage / min
20,048g
514.9 gold / min
52
17 placed · 2 cleared
388
10 CS / min
Objective control
4
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
2
Dragons
2
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatOrdinn#NA1
Ornn · Top
1 / 4 / 12
48.1% KP
13,515
10.4% share
11,012g
173 CS · 4.4/m
mack#seal
Nidalee · Jungle
8 / 8 / 8
59.3% KP
33,067
25.3% share
16,807g
253 CS · 6.5/m
PhyMini#NA1
Yone · Mid
10 / 1 / 5
55.6% KP
35,842
27.5% share
20,048g
388 CS · 10/m
Benji#99210
Varus · ADC
6 / 11 / 12
66.7% KP
36,480
28% share
19,266g
314 CS · 8.1/m
宿命敲#lumi
Seraphine · Support
2 / 11 / 18
74.1% KP
11,572
8.9% share
10,559g
27 CS · 0.7/m
Red side
VictoryMySwordCrimson#2006
Vayne · Top
10 / 5 / 6
45.7% KP
44,491
24.5% share
19,906g
346 CS · 8.9/m
lukeswiss#NA2
Jarvan IV · Jungle
9 / 5 / 21
85.7% KP
20,063
11% share
18,557g
260 CS · 6.7/m
official bubby#NA1
Veigar · Mid
8 / 9 / 9
48.6% KP
43,782
24.1% share
18,059g
299 CS · 7.7/m
Hazel#frost
Zyra · ADC
4 / 4 / 14
51.4% KP
34,958
19.2% share
15,504g
272 CS · 7/m
Cosboat#NA1
Senna · Support
4 / 4 / 23
77.1% KP
38,563
21.2% share
13,676g
59 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
