Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Viktor
Victory
Ranked Solo/Duo · 157 days ago
9 / 3 / 10
K / D / A
46.3%
Kill participation
1,227.1
Damage / min
14,085g
521.7 gold / min
16
8 placed · 1 cleared
233
8.6 CS / min
Objective control
2
Dragons
1
Baron
11
Towers
3
Inhibitors
0
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryPrank#uru
Gnar · Top
5 / 3 / 12
41.5% KP
22,287
20.3% share
12,495g
201 CS · 7.4/m
Exuan#xyi
Kayn · Jungle
19 / 3 / 10
70.7% KP
29,215
26.6% share
17,134g
183 CS · 6.8/m
PhyMini#NA1
Viktor · Mid
9 / 3 / 10
46.3% KP
33,133
30.2% share
14,085g
233 CS · 8.6/m
Bengadon#NA1
Smolder · ADC
7 / 9 / 11
43.9% KP
17,716
16.1% share
12,147g
182 CS · 6.7/m
PSG丶LGD丶紊乱#3122
Leona · Support
1 / 5 / 16
41.5% KP
7,401
6.7% share
8,054g
28 CS · 1/m
Red side
Defeatcooolddd#JOHN6
Fiora · Top
5 / 10 / 2
30.4% KP
15,329
20.3% share
10,761g
200 CS · 7.4/m
SlobbyGobbler#512
Shaco · Jungle
11 / 9 / 2
56.5% KP
19,022
25.2% share
11,781g
181 CS · 6.7/m
Blood Sorcery#sorcs
Vladimir · Mid
2 / 8 / 3
21.7% KP
12,341
16.4% share
10,726g
215 CS · 8/m
Steven#NA00
Senna · ADC
4 / 4 / 11
65.2% KP
22,619
30% share
12,340g
219 CS · 8.1/m
YoojungHukiriLee#NA1
Nautilus · Support
1 / 10 / 13
60.9% KP
6,041
8% share
7,339g
35 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
