Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Corki
Victory
Ranked Solo/Duo · 155 days ago
23 / 6 / 19
K / D / A
70%
Kill participation
1,991.1
Damage / min
22,910g
667.6 gold / min
29
11 placed · 5 cleared
258
7.5 CS / min
Objective control
1
Dragons
2
Baron
6
Towers
1
Inhibitors
0
Herald
4
Dragons
0
Baron
9
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatMunchyPunchyLOL#TTV1
Darius · Top
12 / 11 / 7
46.3% KP
28,593
19.7% share
16,794g
261 CS · 7.6/m
Worldline#JP3
Qiyana · Jungle
8 / 13 / 15
56.1% KP
33,177
22.9% share
17,815g
209 CS · 6.1/m
TWTV YONUO#YONE
Yone · Mid
3 / 12 / 12
36.6% KP
27,095
18.7% share
13,120g
234 CS · 6.8/m
Educated Duck#NA1
Vladimir · ADC
16 / 9 / 10
63.4% KP
43,029
29.6% share
21,677g
249 CS · 7.3/m
Dinner#NA1
Nautilus · Support
2 / 15 / 19
51.2% KP
13,243
9.1% share
11,122g
39 CS · 1.1/m
Red side
VictoryTwoManyOranges#NA1
Ryze · Top
12 / 8 / 15
45% KP
55,926
26.5% share
16,931g
256 CS · 7.5/m
orphan epuppy#Lel
Hecarim · Jungle
6 / 7 / 22
46.7% KP
23,661
11.2% share
15,306g
262 CS · 7.6/m
赤羽 红岚#牢不可破
Diana · Mid
11 / 8 / 16
45% KP
32,832
15.6% share
13,945g
192 CS · 5.6/m
PhyMini#NA1
Corki · ADC
23 / 6 / 19
70% KP
68,328
32.4% share
22,910g
258 CS · 7.5/m
Heart To Heart#shabi
Camille · Support
8 / 12 / 29
61.7% KP
29,972
14.2% share
14,052g
45 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
