Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Solo/Duo · 153 days ago
4 / 1 / 4
K / D / A
25%
Kill participation
819.2
Damage / min
16,038g
449.7 gold / min
43
17 placed · 3 cleared
347
9.7 CS / min
Objective control
2
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
3
Dragons
2
Baron
11
Towers
5
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSageWabe#Sage
Rumble · Top
2 / 5 / 5
38.9% KP
31,198
24.1% share
13,566g
311 CS · 8.7/m
bluwunk#wunk
Teemo · Jungle
7 / 7 / 6
72.2% KP
42,127
32.6% share
16,357g
251 CS · 7/m
Petricite#Sylas
Sylas · Mid
7 / 6 / 4
61.1% KP
27,913
21.6% share
15,005g
297 CS · 8.3/m
Tras#3434
Ashe · ADC
1 / 9 / 5
33.3% KP
20,875
16.2% share
15,325g
331 CS · 9.3/m
TonyMa#JP1
Karma · Support
1 / 5 / 8
50% KP
7,117
5.5% share
8,738g
34 CS · 1/m
Red side
VictoryDiEL#NA1
Darius · Top
8 / 4 / 2
31.3% KP
21,283
17.7% share
15,297g
274 CS · 7.7/m
Yeap#7766
Nunu & Willump · Jungle
9 / 3 / 12
65.6% KP
18,186
15.1% share
16,364g
259 CS · 7.3/m
PhyMini#NA1
Yone · Mid
4 / 1 / 4
25% KP
29,217
24.3% share
16,038g
347 CS · 9.7/m
TWITCH ELOSANTA#1111
Karthus · ADC
10 / 6 / 9
59.4% KP
40,677
33.8% share
18,607g
345 CS · 9.7/m
high cortisol jg#pride
Nami · Support
1 / 4 / 21
68.8% KP
11,086
9.2% share
10,835g
42 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
