Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ryze
Defeat
Ranked Solo/Duo · 150 days ago
13 / 7 / 14
K / D / A
73%
Kill participation
1,810.4
Damage / min
20,532g
597.4 gold / min
42
15 placed · 4 cleared
341
9.9 CS / min
Objective control
3
Dragons
3
Baron
10
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryRhaastie#fan
Riven · Top
17 / 4 / 4
35.6% KP
48,233
27.3% share
20,313g
316 CS · 9.2/m
Dantes#Arise
Hecarim · Jungle
17 / 6 / 13
50.8% KP
39,579
22.4% share
19,143g
283 CS · 8.2/m
A Lonely Road#NA6
Viktor · Mid
11 / 11 / 13
40.7% KP
43,258
24.5% share
14,707g
224 CS · 6.5/m
chill#adc
Smolder · ADC
10 / 11 / 9
32.2% KP
31,462
17.8% share
14,856g
201 CS · 5.8/m
JomSoYo#JCH
Thresh · Support
4 / 5 / 25
49.2% KP
14,297
8.1% share
11,904g
23 CS · 0.7/m
Red side
DefeatMilen Enjoyer#Cam
Renekton · Top
6 / 9 / 6
32.4% KP
21,400
13.4% share
12,832g
183 CS · 5.3/m
play better#na2
Graves · Jungle
10 / 15 / 8
48.6% KP
30,559
19.1% share
17,739g
261 CS · 7.6/m
PhyMini#NA1
Ryze · Mid
13 / 7 / 14
73% KP
62,217
38.9% share
20,532g
341 CS · 9.9/m
FREE PALESTINE#humzh
Ashe · ADC
3 / 17 / 11
37.8% KP
26,357
16.5% share
11,610g
173 CS · 5/m
yagoonii#ttv
Mel · Support
5 / 11 / 13
48.6% KP
19,211
12% share
12,471g
99 CS · 2.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
