Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ryze
Victory
Ranked Solo/Duo · 146 days ago
4 / 3 / 10
K / D / A
35.9%
Kill participation
961.8
Damage / min
13,264g
494.9 gold / min
20
10 placed · 2 cleared
249
9.3 CS / min
Objective control
2
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
1
Dragons
0
Baron
0
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryVerdict#9108
Udyr · Top
7 / 3 / 11
46.2% KP
26,520
21.7% share
12,550g
187 CS · 7/m
Eedelorana#NA1
Hecarim · Jungle
7 / 9 / 12
48.7% KP
18,197
14.9% share
12,106g
175 CS · 6.5/m
PhyMini#NA1
Ryze · Mid
4 / 3 / 10
35.9% KP
25,775
21.1% share
13,264g
249 CS · 9.3/m
Alastair#NA1
Aphelios · ADC
12 / 2 / 4
41% KP
33,983
27.8% share
17,838g
261 CS · 9.7/m
trevor#爱jen
Pantheon · Support
9 / 7 / 10
48.7% KP
17,899
14.6% share
10,656g
13 CS · 0.5/m
Red side
DefeatKenvi#000
Rumble · Top
9 / 8 / 5
58.3% KP
30,257
31.4% share
12,266g
208 CS · 7.8/m
Pickles#gherk
Shen · Jungle
7 / 9 / 11
75% KP
17,132
17.8% share
11,913g
133 CS · 5/m
1st meloncloud#NA1
Qiyana · Mid
2 / 7 / 7
37.5% KP
18,225
18.9% share
9,445g
189 CS · 7.1/m
thot kogmaw#0000
Smolder · ADC
4 / 9 / 8
50% KP
22,597
23.4% share
12,929g
197 CS · 7.4/m
Ears Up#Ears
Karma · Support
2 / 6 / 13
62.5% KP
8,162
8.5% share
7,660g
27 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
