Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurora
Defeat
Ranked Solo/Duo · 134 days ago
17 / 2 / 10
K / D / A
69.2%
Kill participation
2,251.8
Damage / min
20,047g
514.9 gold / min
31
8 placed · 5 cleared
330
8.5 CS / min
Objective control
3
Dragons
0
Baron
8
Towers
2
Inhibitors
1
Herald
3
Dragons
2
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatf0rgivemeallah#1234
Sion · Top
2 / 16 / 9
28.2% KP
55,817
22.8% share
16,790g
297 CS · 7.6/m
Aeon#NA3
Lee Sin · Jungle
9 / 9 / 14
59% KP
33,685
13.8% share
16,011g
235 CS · 6/m
PhyMini#NA1
Aurora · Mid
17 / 2 / 10
69.2% KP
87,672
35.8% share
20,047g
330 CS · 8.5/m
savor#pomme
Lucian · ADC
9 / 17 / 8
43.6% KP
50,804
20.8% share
17,784g
302 CS · 7.8/m
Unforesean#00001
Nautilus · Support
2 / 14 / 21
59% KP
16,707
6.8% share
11,284g
34 CS · 0.9/m
Red side
VictoryTeam Rocket Joey#SV151
Dr. Mundo · Top
10 / 6 / 21
53.4% KP
71,334
26.3% share
16,676g
271 CS · 7/m
Firdaws#alAla
Vayne · Jungle
24 / 10 / 11
60.3% KP
82,643
30.5% share
21,586g
239 CS · 6.1/m
Dom is Wom#NA1
Vel'Koz · Mid
6 / 7 / 12
31% KP
40,777
15% share
15,705g
319 CS · 8.2/m
Rustgod12#00000
Jhin · ADC
17 / 8 / 17
58.6% KP
63,660
23.5% share
22,055g
274 CS · 7/m
TWTV DOXAMID#Na2
Alistar · Support
1 / 8 / 36
63.8% KP
12,776
4.7% share
11,482g
25 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
