Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Anivia
Victory
Ranked Solo/Duo · 101 days ago
10 / 7 / 12
K / D / A
52.4%
Kill participation
1,034.3
Damage / min
14,614g
459.3 gold / min
36
14 placed · 0 cleared
235
7.4 CS / min
Objective control
2
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
3
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryZophiell#NA1
Jayce · Top
0 / 9 / 13
31% KP
15,682
12.3% share
10,941g
215 CS · 6.8/m
bơm a 1 bình#9999
Ekko · Jungle
19 / 6 / 7
61.9% KP
34,218
26.8% share
17,323g
194 CS · 6.1/m
PhyMini#NA1
Anivia · Mid
10 / 7 / 12
52.4% KP
32,908
25.8% share
14,614g
235 CS · 7.4/m
Stealthstarbot#NA1
Jinx · ADC
8 / 9 / 16
57.1% KP
32,767
25.7% share
17,083g
248 CS · 7.8/m
Tokigawa#Toki
Lulu · Support
5 / 3 / 27
76.2% KP
11,911
9.3% share
11,964g
28 CS · 0.9/m
Red side
Defeatshekibs#NA1
Yasuo · Top
5 / 10 / 2
20.6% KP
22,569
16.6% share
12,983g
240 CS · 7.5/m
Santos#OINK
Master Yi · Jungle
11 / 9 / 6
50% KP
36,155
26.6% share
14,530g
220 CS · 6.9/m
Bean and Peanut#YBxDK
Ahri · Mid
6 / 9 / 7
38.2% KP
34,711
25.6% share
12,876g
201 CS · 6.3/m
Mîggys#EUW
Cassiopeia · ADC
10 / 7 / 4
41.2% KP
29,181
21.5% share
15,271g
246 CS · 7.7/m
Sona Booty#NA1
Sona · Support
2 / 7 / 17
55.9% KP
13,061
9.6% share
10,943g
43 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
