Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Cassiopeia
Victory
Ranked Solo/Duo · 101 days ago
8 / 6 / 11
K / D / A
61.3%
Kill participation
1,232.1
Damage / min
13,319g
458.5 gold / min
17
10 placed · 0 cleared
239
8.2 CS / min
Objective control
0
Dragons
1
Baron
5
Towers
0
Inhibitors
0
Herald
4
Dragons
0
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatAlbinoSpino#Ammy
Kled · Top
10 / 5 / 5
46.9% KP
21,965
21.6% share
13,594g
162 CS · 5.6/m
The PlayMaker O#NA1
Vi · Jungle
6 / 7 / 6
37.5% KP
17,654
17.4% share
11,450g
162 CS · 5.6/m
Kento Nanami#Iocke
Yone · Mid
5 / 8 / 8
40.6% KP
26,869
26.4% share
12,872g
204 CS · 7/m
corejjkeriakita#LCS
Lux · ADC
7 / 6 / 13
62.5% KP
25,728
25.3% share
14,574g
238 CS · 8.2/m
Lilsquears#LSQ1
Blitzcrank · Support
4 / 5 / 9
40.6% KP
9,443
9.3% share
9,149g
39 CS · 1.3/m
Red side
Victoryh0rnyteemo LF GF#993
Teemo · Top
4 / 8 / 3
22.6% KP
23,188
19.4% share
14,034g
260 CS · 9/m
Raveydemon#NA1
Naafiri · Jungle
7 / 4 / 12
61.3% KP
21,900
18.3% share
13,821g
237 CS · 8.2/m
PhyMini#NA1
Cassiopeia · Mid
8 / 6 / 11
61.3% KP
35,793
30% share
13,319g
239 CS · 8.2/m
Gomiehomie#NA1
Ashe · ADC
8 / 9 / 7
48.4% KP
22,455
18.8% share
12,524g
171 CS · 5.9/m
Tamary#xoxo
Seraphine · Support
4 / 5 / 16
64.5% KP
16,125
13.5% share
9,647g
48 CS · 1.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
