Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Akali
Victory
Ranked Solo/Duo · 101 days ago
17 / 3 / 10
K / D / A
58.7%
Kill participation
1,545.1
Damage / min
18,444g
530.5 gold / min
18
3 placed · 2 cleared
289
8.3 CS / min
Objective control
2
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
3
Dragons
2
Baron
11
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatWilsonC67#NA1
Darius · Top
4 / 13 / 3
28% KP
11,056
10.2% share
12,792g
223 CS · 6.4/m
BortSnort#NA1
Bel'Veth · Jungle
9 / 5 / 8
68% KP
16,675
15.4% share
16,013g
230 CS · 6.6/m
Nitros#NA1
Swain · Mid
4 / 10 / 6
40% KP
35,732
32.9% share
12,808g
260 CS · 7.5/m
smallasianboy69#6776
Syndra · ADC
8 / 9 / 9
68% KP
31,854
29.3% share
19,005g
297 CS · 8.5/m
The Bitter Truth#Minji
Sona · Support
0 / 9 / 21
84% KP
13,297
12.2% share
9,614g
21 CS · 0.6/m
Red side
VictoryKorr#Soma
Quinn · Top
10 / 6 / 10
43.5% KP
48,265
27.2% share
17,493g
280 CS · 8.1/m
eliastheone#one
Viego · Jungle
6 / 7 / 12
39.1% KP
23,464
13.2% share
15,156g
253 CS · 7.3/m
PhyMini#NA1
Akali · Mid
17 / 3 / 10
58.7% KP
53,718
30.3% share
18,444g
289 CS · 8.3/m
Gank Bot#Win
Mel · ADC
12 / 4 / 13
54.3% KP
42,766
24.1% share
18,991g
311 CS · 8.9/m
kzxc804639vxm092#NA1
Lulu · Support
1 / 5 / 27
60.9% KP
9,099
5.1% share
10,342g
26 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
