Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Defeat
Ranked Solo/Duo · 100 days ago
13 / 6 / 4
K / D / A
58.6%
Kill participation
1,575.9
Damage / min
16,819g
506.1 gold / min
39
14 placed · 4 cleared
308
9.3 CS / min
Objective control
1
Dragons
1
Baron
6
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat3636363636363636#3663
Irelia · Top
4 / 5 / 5
31% KP
21,839
15.9% share
13,704g
256 CS · 7.7/m
NiuNaii#Milk
Kha'Zix · Jungle
11 / 7 / 4
51.7% KP
33,473
24.4% share
17,666g
226 CS · 6.8/m
PhyMini#NA1
Yone · Mid
13 / 6 / 4
58.6% KP
52,373
38.2% share
16,819g
308 CS · 9.3/m
Jungle Terrorism#NA1
Orianna · ADC
1 / 8 / 10
37.9% KP
13,889
10.1% share
12,862g
253 CS · 7.6/m
pew qq pew qq#NA1
Seraphine · Support
0 / 6 / 11
37.9% KP
15,532
11.3% share
9,432g
65 CS · 2/m
Red side
VictoryZamudo#NA1
Tryndamere · Top
9 / 6 / 2
34.4% KP
41,420
28.9% share
17,982g
349 CS · 10.5/m
I always#win
Kindred · Jungle
9 / 5 / 6
46.9% KP
30,254
21.1% share
17,962g
295 CS · 8.9/m
PENGUIN L#NA1
Syndra · Mid
8 / 5 / 11
59.4% KP
34,909
24.4% share
15,312g
260 CS · 7.8/m
Dị Nhân Đi Mid#9999
Viktor · ADC
4 / 9 / 6
31.3% KP
22,671
15.8% share
12,762g
232 CS · 7/m
BarbaricDictator#osrs
Bard · Support
2 / 4 / 18
62.5% KP
14,066
9.8% share
11,488g
42 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
