Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Defeat
Ranked Solo/Duo · 100 days ago
15 / 11 / 8
K / D / A
46%
Kill participation
1,419.8
Damage / min
16,892g
482.9 gold / min
19
7 placed · 0 cleared
259
7.4 CS / min
Objective control
3
Dragons
2
Baron
10
Towers
2
Inhibitors
0
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryconcept of x#NA1
Ornn · Top
1 / 7 / 16
30.9% KP
23,226
11.5% share
13,155g
260 CS · 7.4/m
kanavi1#1702
Naafiri · Jungle
18 / 11 / 5
41.8% KP
36,028
17.9% share
19,202g
261 CS · 7.5/m
Cyinite#Cynss
Akali · Mid
8 / 12 / 9
30.9% KP
33,868
16.8% share
13,818g
204 CS · 5.8/m
magnolia#2026
Ezreal · ADC
22 / 7 / 15
67.3% KP
92,729
46% share
25,612g
286 CS · 8.2/m
Werry#NA1
Pyke · Support
6 / 13 / 16
40% KP
15,825
7.8% share
12,904g
27 CS · 0.8/m
Red side
DefeatBrandoinks#JOKO
Jhin · Top
5 / 8 / 17
44% KP
35,938
18.8% share
13,977g
233 CS · 6.7/m
ScrubNoob#Red
Rengar · Jungle
16 / 10 / 11
54% KP
57,901
30.4% share
18,330g
288 CS · 8.2/m
PhyMini#NA1
Sylas · Mid
15 / 11 / 8
46% KP
49,669
26% share
16,892g
259 CS · 7.4/m
kurfyou#NA2
Locke · ADC
11 / 15 / 14
50% KP
31,417
16.5% share
16,570g
157 CS · 4.5/m
digital angel#haru
Senna · Support
3 / 11 / 24
54% KP
15,806
8.3% share
11,833g
50 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
