Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Mel
Victory
Ranked Solo/Duo · 99 days ago
15 / 4 / 6
K / D / A
53.8%
Kill participation
1,390
Damage / min
18,256g
569 gold / min
27
13 placed · 5 cleared
309
9.6 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
11
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatmedusa#B2008
Ambessa · Top
6 / 8 / 2
30.8% KP
23,460
19.9% share
10,846g
202 CS · 6.3/m
Charolon#NA2
Fiddlesticks · Jungle
6 / 5 / 7
50% KP
17,738
15% share
13,123g
219 CS · 6.8/m
Espir Hawaii 808#Aloha
Twisted Fate · Mid
4 / 9 / 7
42.3% KP
12,236
10.4% share
10,838g
156 CS · 4.9/m
Clarence#NA0
Brand · ADC
6 / 10 / 10
61.5% KP
33,651
28.6% share
13,510g
199 CS · 6.2/m
DeductedCarlos#NA1
Senna · Support
4 / 7 / 14
69.2% KP
30,779
26.1% share
10,914g
47 CS · 1.5/m
Red side
Victorytibs#xdd
Poppy · Top
1 / 7 / 11
30.8% KP
18,418
15.2% share
13,196g
199 CS · 6.2/m
Yuzy#love1
Lee Sin · Jungle
8 / 3 / 12
51.3% KP
16,812
13.9% share
15,040g
246 CS · 7.7/m
PhyMini#NA1
Mel · Mid
15 / 4 / 6
53.8% KP
44,596
36.9% share
18,256g
309 CS · 9.6/m
Reveall#7469
Yone · ADC
7 / 8 / 8
38.5% KP
28,286
23.4% share
14,194g
221 CS · 6.9/m
korean dog#NA1
Pyke · Support
8 / 4 / 9
43.6% KP
12,857
10.6% share
11,796g
41 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
