Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ziggs
Victory
Ranked Solo/Duo · 98 days ago
9 / 4 / 13
K / D / A
51.2%
Kill participation
1,432.3
Damage / min
15,863g
470.5 gold / min
28
14 placed · 5 cleared
327
9.7 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatHorder#Chris
Urgot · Top
2 / 10 / 6
29.6% KP
25,890
21.4% share
12,896g
232 CS · 6.9/m
JBL speakers#1234
Zac · Jungle
6 / 12 / 12
66.7% KP
20,403
16.9% share
13,088g
149 CS · 4.4/m
young#0000
Jayce · Mid
5 / 9 / 11
59.3% KP
29,147
24.1% share
13,604g
284 CS · 8.4/m
Limerencé#1214
Orianna · ADC
12 / 6 / 6
66.7% KP
37,046
30.7% share
17,346g
252 CS · 7.5/m
Geiger#NA1
Zilean · Support
2 / 6 / 15
63% KP
8,300
6.9% share
9,446g
44 CS · 1.3/m
Red side
Victoryquante#1997
Yorick · Top
7 / 5 / 7
32.6% KP
40,266
24.1% share
15,569g
254 CS · 7.5/m
ChúpéGùa#gruuu
Rammus · Jungle
12 / 3 / 22
79.1% KP
26,576
15.9% share
15,509g
179 CS · 5.3/m
PhyMini#NA1
Ziggs · Mid
9 / 4 / 13
51.2% KP
48,293
28.9% share
15,863g
327 CS · 9.7/m
Claver#NA2
Mel · ADC
14 / 6 / 10
55.8% KP
40,641
24.3% share
17,445g
238 CS · 7.1/m
BuinyuinNA#NA1
Thresh · Support
1 / 9 / 30
72.1% KP
11,566
6.9% share
10,229g
19 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
