Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Cassiopeia
Victory
Ranked Solo/Duo · 98 days ago
7 / 1 / 9
K / D / A
55.2%
Kill participation
1,101.5
Damage / min
14,780g
513.2 gold / min
31
13 placed · 1 cleared
282
9.8 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
8
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatKeetah#111
Ryze · Top
4 / 6 / 6
47.6% KP
21,143
25.7% share
11,293g
250 CS · 8.7/m
TheSkyfallsforme#Rin
Kayn · Jungle
7 / 6 / 5
57.1% KP
19,880
24.2% share
12,374g
195 CS · 6.8/m
savyyor#alex
Locke · Mid
4 / 9 / 0
19% KP
9,672
11.8% share
9,273g
179 CS · 6.2/m
Zven#S16XD
Ornn · ADC
1 / 4 / 11
57.1% KP
11,099
13.5% share
10,614g
204 CS · 7.1/m
ttv sendrope#sendr
Senna · Support
5 / 4 / 9
66.7% KP
20,450
24.9% share
11,490g
65 CS · 2.3/m
Red side
Victorynever type#1998
Kayle · Top
4 / 5 / 11
51.7% KP
24,197
21.3% share
13,881g
293 CS · 10.2/m
nooneknows14#23432
Qiyana · Jungle
15 / 4 / 7
75.9% KP
31,189
27.4% share
18,755g
243 CS · 8.4/m
PhyMini#NA1
Cassiopeia · Mid
7 / 1 / 9
55.2% KP
31,724
27.9% share
14,780g
282 CS · 9.8/m
previous#9 9 9
Draven · ADC
0 / 8 / 4
13.8% KP
13,921
12.2% share
11,498g
219 CS · 7.6/m
an xi ba#尔 赛
Nidalee · Support
3 / 3 / 21
82.8% KP
12,671
11.1% share
10,670g
47 CS · 1.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
