Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Victory
Ranked Solo/Duo · 97 days ago
10 / 7 / 7
K / D / A
37.8%
Kill participation
1,041.5
Damage / min
12,684g
436.4 gold / min
17
6 placed · 3 cleared
205
7.1 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorymcqueen69#993
Sion · Top
5 / 6 / 15
44.4% KP
13,864
10% share
11,925g
169 CS · 5.8/m
always#91225
Kindred · Jungle
14 / 4 / 15
64.4% KP
39,249
28.4% share
16,039g
219 CS · 7.5/m
PhyMini#NA1
Sylas · Mid
10 / 7 / 7
37.8% KP
30,274
21.9% share
12,684g
205 CS · 7.1/m
ether#yawn
Draven · ADC
14 / 7 / 13
60% KP
38,435
27.8% share
17,380g
198 CS · 6.8/m
Hub1012345#NA1
Anivia · Support
2 / 6 / 29
68.9% KP
16,431
11.9% share
9,790g
39 CS · 1.3/m
Red side
Defeatquante#1997
Urgot · Top
11 / 4 / 7
60% KP
43,854
28.9% share
15,549g
250 CS · 8.6/m
胖小海#na2
Ambessa · Jungle
6 / 13 / 10
53.3% KP
28,437
18.7% share
12,689g
159 CS · 5.5/m
Ablazeolive#NA1
Akali · Mid
11 / 8 / 8
63.3% KP
39,012
25.7% share
13,521g
191 CS · 6.6/m
brabro#bbbbb
Ziggs · ADC
1 / 11 / 12
43.3% KP
31,292
20.6% share
11,825g
225 CS · 7.7/m
Rebopah#99999
Braum · Support
1 / 9 / 20
70% KP
9,201
6.1% share
8,254g
28 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
