Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Cassiopeia
Victory
Ranked Solo/Duo · 94 days ago
12 / 2 / 10
K / D / A
62.9%
Kill participation
1,204.9
Damage / min
17,189g
495.6 gold / min
36
14 placed · 4 cleared
270
7.8 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
3
Dragons
2
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatmelke#0001
Locke · Top
9 / 7 / 6
51.7% KP
30,489
25.1% share
14,583g
243 CS · 7/m
REGENT THRAGG#WEN
Udyr · Jungle
6 / 4 / 6
41.4% KP
24,131
19.9% share
15,035g
255 CS · 7.4/m
atmost#lol
Irelia · Mid
5 / 11 / 3
27.6% KP
23,301
19.2% share
11,675g
233 CS · 6.7/m
Yabyinda#lovie
Sivir · ADC
6 / 8 / 8
48.3% KP
34,708
28.6% share
15,353g
270 CS · 7.8/m
SHOP MRBEAST#69420
Nautilus · Support
3 / 5 / 11
48.3% KP
8,798
7.2% share
9,797g
24 CS · 0.7/m
Red side
VictoryInfernodan#Dan
Varus · Top
8 / 11 / 5
37.1% KP
33,276
24% share
13,965g
235 CS · 6.8/m
Minh Trình Korea#2704
Lee Sin · Jungle
6 / 4 / 12
51.4% KP
23,989
17.3% share
15,452g
274 CS · 7.9/m
PhyMini#NA1
Cassiopeia · Mid
12 / 2 / 10
62.9% KP
41,790
30.2% share
17,189g
270 CS · 7.8/m
Daption#TwTv
Syndra · ADC
6 / 5 / 10
45.7% KP
28,004
20.2% share
17,365g
337 CS · 9.7/m
J4NNA#NA1
Nami · Support
3 / 7 / 18
60% KP
11,349
8.2% share
10,439g
22 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
