Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Viktor
Victory
Ranked Solo/Duo · 94 days ago
12 / 3 / 11
K / D / A
60.5%
Kill participation
1,752.8
Damage / min
16,624g
540 gold / min
22
11 placed · 1 cleared
274
8.9 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatGJONES#FIGHT
Aurora · Top
11 / 8 / 5
47.1% KP
33,340
29.3% share
12,814g
203 CS · 6.6/m
Sky#meia9
Ambessa · Jungle
6 / 5 / 10
47.1% KP
18,078
15.9% share
12,822g
201 CS · 6.5/m
7Wylly7#NA1
Gangplank · Mid
8 / 7 / 4
35.3% KP
30,061
26.4% share
14,663g
242 CS · 7.9/m
skyysailorr#NA1
Kai'Sa · ADC
7 / 8 / 5
35.3% KP
19,178
16.8% share
15,254g
252 CS · 8.2/m
Destiny2007#BUI
Neeko · Support
2 / 10 / 10
35.3% KP
13,259
11.6% share
8,476g
33 CS · 1.1/m
Red side
VictoryEvan#lai
Olaf · Top
7 / 13 / 5
31.6% KP
21,743
16.1% share
14,040g
204 CS · 6.6/m
Become Water#NA1
Ekko · Jungle
7 / 8 / 12
50% KP
20,456
15.1% share
13,222g
185 CS · 6/m
PhyMini#NA1
Viktor · Mid
12 / 3 / 11
60.5% KP
53,958
39.9% share
16,624g
274 CS · 8.9/m
Bitter#adc
Yunara · ADC
10 / 5 / 8
47.4% KP
26,721
19.7% share
16,538g
249 CS · 8.1/m
Projecki#NA1
Janna · Support
2 / 5 / 27
76.3% KP
12,453
9.2% share
11,226g
18 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
