Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Orianna
Defeat
Ranked Solo/Duo · 93 days ago
4 / 2 / 5
K / D / A
42.9%
Kill participation
910.9
Damage / min
9,062g
377.1 gold / min
22
10 placed · 3 cleared
210
8.7 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryFake Carry#NA1
Malphite · Top
7 / 3 / 7
36.8% KP
15,895
17.3% share
10,643g
147 CS · 6.1/m
fortune#時運888
Bel'Veth · Jungle
11 / 1 / 12
60.5% KP
23,532
25.6% share
15,260g
214 CS · 8.9/m
MIDKING#KKKKK
Akali · Mid
4 / 7 / 1
13.2% KP
17,804
19.4% share
9,784g
212 CS · 8.8/m
caomeieeer#NA1
Kai'Sa · ADC
15 / 6 / 7
57.9% KP
29,655
32.3% share
16,623g
239 CS · 9.9/m
InoriB#2005
Blitzcrank · Support
1 / 5 / 11
31.6% KP
5,060
5.5% share
7,215g
21 CS · 0.9/m
Red side
DefeatHyperventilation#NA2
Ambessa · Top
2 / 7 / 1
14.3% KP
17,728
22.2% share
8,677g
189 CS · 7.9/m
Strongman8#NA1
Kha'Zix · Jungle
6 / 7 / 3
42.9% KP
9,709
12.2% share
10,748g
139 CS · 5.8/m
PhyMini#NA1
Orianna · Mid
4 / 2 / 5
42.9% KP
21,891
27.4% share
9,062g
210 CS · 8.7/m
fame and glory#known
Draven · ADC
4 / 13 / 8
57.1% KP
21,229
26.6% share
10,968g
163 CS · 6.8/m
Jupiter#Help
Seraphine · Support
5 / 9 / 7
57.1% KP
9,300
11.6% share
7,897g
37 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
