Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Defeat
Ranked Solo/Duo · 92 days ago
1 / 2 / 9
K / D / A
76.9%
Kill participation
295.2
Damage / min
6,718g
272 gold / min
90
46 placed · 11 cleared
21
0.9 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
11
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatBrandoinks#JOKO
Jinx · Top
1 / 8 / 1
15.4% KP
7,519
14.2% share
7,868g
158 CS · 6.4/m
Leaf#nah
Viego · Jungle
4 / 7 / 3
53.8% KP
10,768
20.4% share
9,103g
152 CS · 6.2/m
Pekin Woof#NA1
Lissandra · Mid
2 / 2 / 2
30.8% KP
15,865
30% share
8,939g
216 CS · 8.7/m
ワカ ラカ#DDR
Nilah · ADC
5 / 6 / 1
46.2% KP
11,385
21.6% share
10,878g
185 CS · 7.5/m
PhyMini#NA1
Blitzcrank · Support
1 / 2 / 9
76.9% KP
7,291
13.8% share
6,718g
21 CS · 0.9/m
Red side
VictoryMySwordCrimson#2006
Olaf · Top
17 / 1 / 0
68% KP
24,027
34.7% share
16,435g
242 CS · 9.8/m
pucci goat#1234
Kha'Zix · Jungle
3 / 1 / 2
20% KP
7,865
11.4% share
12,398g
229 CS · 9.3/m
nooneknows14#23432
Orianna · Mid
4 / 1 / 3
28% KP
25,599
37% share
11,163g
235 CS · 9.5/m
SiempreUTP#Ayuda
Taliyah · ADC
0 / 6 / 1
4% KP
6,668
9.6% share
9,056g
184 CS · 7.4/m
ApeXsnipe#NA1
Thresh · Support
1 / 4 / 11
48% KP
4,990
7.2% share
7,572g
25 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
