Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Syndra
Defeat
Ranked Solo/Duo · 80 days ago
4 / 5 / 5
K / D / A
52.9%
Kill participation
772.7
Damage / min
10,798g
400.7 gold / min
13
7 placed · 1 cleared
228
8.5 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatAibingbisheng#SC2
Zaahen · Top
1 / 12 / 2
17.6% KP
13,048
14.9% share
8,507g
160 CS · 5.9/m
iAce yi#NA1
Master Yi · Jungle
8 / 8 / 3
64.7% KP
18,695
21.4% share
12,795g
185 CS · 6.9/m
Maestro#TEMPO
Nasus · Mid
2 / 1 / 4
35.3% KP
10,477
12% share
10,789g
241 CS · 8.9/m
PhyMini#NA1
Syndra · ADC
4 / 5 / 5
52.9% KP
20,824
23.8% share
10,798g
228 CS · 8.5/m
IlIlIlIlIIlIlIl#IlIl
Hwei · Support
2 / 6 / 4
35.3% KP
24,422
27.9% share
8,691g
63 CS · 2.3/m
Red side
VictoryAddictedToBacon#TTV
Garen · Top
11 / 3 / 2
40.6% KP
28,633
25.4% share
14,962g
235 CS · 8.7/m
Lillia Peg Me#NA1
Lee Sin · Jungle
7 / 2 / 10
53.1% KP
14,452
12.8% share
12,628g
195 CS · 7.2/m
deadly#mid
Katarina · Mid
8 / 4 / 6
43.8% KP
32,238
28.6% share
12,020g
235 CS · 8.7/m
MIDKING#KKKKK
Ezreal · ADC
4 / 3 / 7
34.4% KP
31,695
28.1% share
13,694g
254 CS · 9.4/m
TymMio#DaHoe
Nami · Support
2 / 5 / 12
43.8% KP
5,806
5.1% share
8,160g
23 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
