Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Syndra
Defeat
Ranked Solo/Duo · 80 days ago
6 / 5 / 6
K / D / A
50%
Kill participation
1,187.5
Damage / min
14,828g
477.8 gold / min
28
11 placed · 0 cleared
248
8 CS / min
Objective control
3
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryMySwordCrimson#2006
Gnar · Top
7 / 6 / 13
58.8% KP
34,337
26.5% share
13,803g
225 CS · 7.3/m
kituruken#1717
Lillia · Jungle
15 / 4 / 12
79.4% KP
41,441
32% share
17,215g
221 CS · 7.1/m
Maestro#TEMPO
Nasus · Mid
3 / 1 / 8
32.4% KP
14,349
11.1% share
13,024g
232 CS · 7.5/m
Plastic Memories#Smile
Ziggs · ADC
5 / 5 / 15
58.8% KP
24,569
19% share
14,719g
261 CS · 8.4/m
french police#NA1
Bard · Support
4 / 8 / 19
67.6% KP
14,793
11.4% share
10,810g
20 CS · 0.6/m
Red side
Defeatasdkjhasd#asdas
Aatrox · Top
2 / 7 / 7
37.5% KP
23,830
19.5% share
11,043g
237 CS · 7.6/m
1YO Chat Ban#MBSRY
Naafiri · Jungle
10 / 5 / 2
50% KP
24,886
20.3% share
15,993g
280 CS · 9/m
PhyMini#NA1
Syndra · Mid
6 / 5 / 6
50% KP
36,851
30.1% share
14,828g
248 CS · 8/m
twitchtvELZEKING#RANK1
Lux · ADC
3 / 8 / 8
45.8% KP
21,669
17.7% share
11,508g
221 CS · 7.1/m
Moss#LikeA
Leona · Support
3 / 9 / 12
62.5% KP
15,065
12.3% share
9,090g
23 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
