Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Tristana
Victory
Ranked Solo/Duo · 80 days ago
12 / 3 / 11
K / D / A
60.5%
Kill participation
1,603.4
Damage / min
21,326g
552 gold / min
45
15 placed · 7 cleared
389
10.1 CS / min
Objective control
3
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
3
Dragons
2
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryMugen Po#Mugen
Ekko · Top
7 / 5 / 4
28.9% KP
23,025
14.1% share
15,858g
303 CS · 7.8/m
spaz#sbob
Lee Sin · Jungle
13 / 6 / 15
73.7% KP
35,676
21.8% share
19,660g
272 CS · 7/m
PhyMini#NA1
Tristana · Mid
12 / 3 / 11
60.5% KP
61,945
37.9% share
21,326g
389 CS · 10.1/m
NLThatsMe#NLT
Viktor · ADC
4 / 12 / 12
42.1% KP
31,419
19.2% share
14,987g
265 CS · 6.9/m
Reftermed#Math
Nautilus · Support
2 / 10 / 21
60.5% KP
11,470
7% share
10,528g
26 CS · 0.7/m
Red side
DefeatDunk#NA3
Ambessa · Top
6 / 8 / 7
36.1% KP
38,111
22.6% share
16,007g
290 CS · 7.5/m
Cuzzi#S2K
Shaco · Jungle
8 / 7 / 16
66.7% KP
32,530
19.3% share
15,808g
245 CS · 6.3/m
god awakened#993
Vladimir · Mid
5 / 3 / 6
30.6% KP
31,273
18.6% share
14,702g
270 CS · 7/m
JablOwen#BUM
Jinx · ADC
14 / 8 / 12
72.2% KP
52,875
31.4% share
21,990g
334 CS · 8.6/m
kituruken#1717
Blitzcrank · Support
3 / 12 / 20
63.9% KP
13,679
8.1% share
10,793g
14 CS · 0.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
