Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Syndra
Victory
Ranked Solo/Duo · 78 days ago
7 / 8 / 10
K / D / A
37.8%
Kill participation
1,214.6
Damage / min
11,997g
428.5 gold / min
15
5 placed · 1 cleared
229
8.2 CS / min
Objective control
1
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSummoner V#NA1
Illaoi · Top
0 / 7 / 2
9.5% KP
28,937
25.1% share
10,626g
258 CS · 9.2/m
Bad Apple#000
Bel'Veth · Jungle
1 / 8 / 6
33.3% KP
8,241
7.2% share
10,000g
174 CS · 6.2/m
mid gap sorry#20172
Zoe · Mid
7 / 8 / 2
42.9% KP
20,656
17.9% share
10,992g
178 CS · 6.4/m
十IC XC NIKA十#TRIAS
Karthus · ADC
8 / 12 / 1
42.9% KP
38,810
33.7% share
13,670g
230 CS · 8.2/m
Skyy#NA11
Camille · Support
5 / 10 / 9
66.7% KP
18,481
16.1% share
9,774g
40 CS · 1.4/m
Red side
VictoryMeowMeowADC#CELI
Ornn · Top
5 / 2 / 13
40% KP
25,230
21% share
11,159g
194 CS · 6.9/m
White Canyon#Ken
Lee Sin · Jungle
13 / 4 / 14
60% KP
24,608
20.5% share
15,038g
212 CS · 7.6/m
PhyMini#NA1
Syndra · Mid
7 / 8 / 10
37.8% KP
34,008
28.3% share
11,997g
229 CS · 8.2/m
Shweeb#FOUR
Jhin · ADC
15 / 5 / 10
55.6% KP
22,270
18.5% share
16,318g
213 CS · 7.6/m
Ablazeolive#NA1
Shen · Support
5 / 2 / 25
66.7% KP
14,135
11.8% share
10,601g
31 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
