Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Akali
Victory
Ranked Solo/Duo · 78 days ago
16 / 4 / 5
K / D / A
37.5%
Kill participation
892.3
Damage / min
16,631g
491.1 gold / min
47
6 placed · 7 cleared
299
8.8 CS / min
Objective control
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
4
Dragons
2
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat知 我#CN1
Jayce · Top
5 / 13 / 4
31% KP
27,498
23.3% share
15,491g
247 CS · 7.3/m
gosucx#hiiii
Jarvan IV · Jungle
10 / 12 / 12
75.9% KP
28,558
24.2% share
17,059g
208 CS · 6.1/m
Intemporal#cam
Viktor · Mid
8 / 8 / 5
44.8% KP
31,191
26.4% share
15,745g
278 CS · 8.2/m
Werry#NA1
Ziggs · ADC
3 / 10 / 5
27.6% KP
18,657
15.8% share
13,315g
264 CS · 7.8/m
YoojungHukiriLee#NA1
Shen · Support
3 / 13 / 12
51.7% KP
12,290
10.4% share
10,411g
26 CS · 0.8/m
Red side
VictoryLazzaro#NA1
Quinn · Top
11 / 7 / 19
53.6% KP
40,254
30.1% share
17,525g
249 CS · 7.4/m
BarbaricDictator#osrs
Nunu & Willump · Jungle
6 / 4 / 27
58.9% KP
12,602
9.4% share
14,919g
211 CS · 6.2/m
PhyMini#NA1
Akali · Mid
16 / 4 / 5
37.5% KP
30,219
22.6% share
16,631g
299 CS · 8.8/m
OzzyWozzy#OZE
Jhin · ADC
8 / 5 / 12
35.7% KP
26,236
19.6% share
18,319g
318 CS · 9.4/m
Virtuosa#arkni
Elise · Support
15 / 9 / 16
55.4% KP
24,642
18.4% share
14,991g
26 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
