Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Mel
Defeat
Ranked Solo/Duo · 78 days ago
10 / 5 / 7
K / D / A
60.7%
Kill participation
1,261.5
Damage / min
15,343g
548.3 gold / min
13
8 placed · 1 cleared
254
9.1 CS / min
Objective control
2
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
2
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryFLY Gakgos#F L Y
Aatrox · Top
7 / 5 / 3
31.3% KP
21,466
18.9% share
11,536g
211 CS · 7.5/m
Bad Apple#000
Bel'Veth · Jungle
14 / 3 / 3
53.1% KP
29,562
26% share
17,369g
286 CS · 10.2/m
Strompest#TTKAE
Syndra · Mid
5 / 4 / 6
34.4% KP
23,433
20.6% share
12,806g
250 CS · 8.9/m
ПovelΚιnd#prkeo
Olaf · ADC
5 / 9 / 8
40.6% KP
26,336
23.2% share
14,011g
223 CS · 8/m
Tiramisu Cat#Cafe
Sona · Support
1 / 7 / 22
71.9% KP
12,849
11.3% share
9,151g
27 CS · 1/m
Red side
DefeatAatREuS#Sante
K'Sante · Top
3 / 11 / 3
21.4% KP
18,806
17.3% share
8,872g
174 CS · 6.2/m
ShadowThrash#NA1
Kha'Zix · Jungle
8 / 3 / 3
39.3% KP
19,935
18.4% share
13,341g
246 CS · 8.8/m
magical grill#NA2
Locke · Mid
7 / 5 / 7
50% KP
18,134
16.7% share
11,356g
202 CS · 7.2/m
PhyMini#NA1
Mel · ADC
10 / 5 / 7
60.7% KP
35,302
32.5% share
15,343g
254 CS · 9.1/m
evandabank#NA1
Camille · Support
0 / 8 / 12
42.9% KP
16,363
15.1% share
7,964g
26 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
