Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Corki
Defeat
Ranked Solo/Duo · 71 days ago
7 / 4 / 9
K / D / A
48.5%
Kill participation
1,354.6
Damage / min
19,789g
561.4 gold / min
36
10 placed · 11 cleared
374
10.6 CS / min
Objective control
2
Dragons
0
Baron
6
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat5x5 CHODE#mog
Singed · Top
5 / 6 / 8
39.4% KP
25,172
18.7% share
13,522g
250 CS · 7.1/m
Fearmie#fear
Rek'Sai · Jungle
10 / 5 / 9
57.6% KP
27,006
20% share
16,416g
249 CS · 7.1/m
Ablazeolive#NA1
Locke · Mid
9 / 9 / 2
33.3% KP
26,117
19.4% share
14,702g
263 CS · 7.5/m
PhyMini#NA1
Corki · ADC
7 / 4 / 9
48.5% KP
47,750
35.4% share
19,789g
374 CS · 10.6/m
Zoboomafoo#Bard
Leona · Support
2 / 11 / 11
39.4% KP
8,910
6.6% share
9,290g
24 CS · 0.7/m
Red side
Victory抖音TonyTop#我无敌
Jayce · Top
11 / 8 / 11
62.9% KP
46,390
26.8% share
17,154g
258 CS · 7.3/m
Hanieyl#Yonko
Skarner · Jungle
3 / 2 / 22
71.4% KP
21,927
12.7% share
13,390g
223 CS · 6.3/m
Kento Nanami#Iocke
Yone · Mid
7 / 6 / 13
57.1% KP
49,152
28.4% share
16,720g
325 CS · 9.2/m
kersey#OQxD
Viktor · ADC
10 / 7 / 15
71.4% KP
37,150
21.5% share
17,157g
251 CS · 7.1/m
snartxx#NA1
Taliyah · Support
4 / 10 / 20
68.6% KP
18,180
10.5% share
11,924g
48 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
