Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Akali
Victory
Ranked Solo/Duo · 55 days ago
7 / 6 / 6
K / D / A
34.2%
Kill participation
792.3
Damage / min
13,745g
400.1 gold / min
27
7 placed · 3 cleared
256
7.5 CS / min
Objective control
3
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
2
Dragons
1
Baron
9
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryjuicebox#AYAYA
Ambessa · Top
5 / 10 / 8
34.2% KP
24,171
14.2% share
14,432g
247 CS · 7.2/m
kituruken#1717
Brand · Jungle
3 / 9 / 20
60.5% KP
45,186
26.6% share
14,546g
256 CS · 7.5/m
PhyMini#NA1
Akali · Mid
7 / 6 / 6
34.2% KP
27,217
16% share
13,745g
256 CS · 7.5/m
sourpatchkid#FaZe
Draven · ADC
22 / 8 / 7
76.3% KP
58,417
34.4% share
25,297g
329 CS · 9.6/m
DarkDragon48#NA1
Nautilus · Support
1 / 4 / 30
81.6% KP
14,968
8.8% share
11,018g
20 CS · 0.6/m
Red side
DefeatWistfully#663
Cho'Gath · Top
11 / 4 / 8
51.4% KP
23,536
17.7% share
15,968g
209 CS · 6.1/m
Aeon#NA3
Pantheon · Jungle
13 / 10 / 9
59.5% KP
18,427
13.8% share
16,928g
234 CS · 6.8/m
DARKWINGS#NA3
Corki · Mid
6 / 6 / 12
48.6% KP
46,226
34.7% share
16,107g
318 CS · 9.3/m
Puppeh#333
Syndra · ADC
5 / 8 / 11
43.2% KP
30,434
22.9% share
16,497g
241 CS · 7/m
Agent Copter#NA123
Alistar · Support
2 / 10 / 21
62.2% KP
14,439
10.9% share
10,997g
18 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
