Match history
Cassiopeia champion portrait

Cassiopeia

Victory

Ranked Solo/Duo · 54 days ago

15:23Live Riot data

2 / 2 / 4

K / D / A

25%

Kill participation

613.1

Damage / min

6,936g

450.9 gold / min

5

4 placed · 0 cleared

160

10.4 CS / min

Objective control

Blue side

1

Dragons

0

Baron

1

Towers

0

Inhibitors

0

Herald

Red side

1

Dragons

0

Baron

3

Towers

0

Inhibitors

0

Herald

MATCH STORY

When did the advantage change?

Riot match timeline. Gaps indicate unavailable data.

10. minute · Locke+812 gold / +42 CS

Difference from the opponent Riot assigned to your role.

15. minute · Locke+371 gold / +60 CS

Difference from the opponent Riot assigned to your role.

Practice notes for your next game

At 15 minutes: +371 gold and +60 CS versus Locke.

Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

2 recorded deaths; first at 2:47.

Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.

4 ward placements in the available timeline.

Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.

GoldExact values are available using the time control and list below.01,7343,4685,2026,9360:003:507:4111:3215:23
Cassiopeia: 6,936

Events and purchases

Kill · Mel → Sylas
Kill · Irelia → Darius
Kill · Sylas → Mel
Kill · Lee Sin → Cassiopeia
Kill · Jarvan IV → Lee Sin
Kill · Jarvan IV → Locke
Kill · Sylas → Nautilus
Kill · Darius → Irelia
Kill · Jinx → Mel
Kill · Mel → Jinx
Kill · Lee Sin → Darius
Kill · Darius → Irelia
Kill · Cassiopeia → Locke
Kill · Jinx → Nautilus
Kill · Locke → Jarvan IV
Kill · Darius → Irelia
Kill · Darius → Lee Sin
Kill · Darius → Nautilus
Objective · Jarvan IV · Void Grub
Objective · Jarvan IV · Void Grub
Objective · Jarvan IV · Void Grub
Objective · Lee Sin · Hextech Dragon
Kill · Sylas → Nautilus
Kill · Jinx → Mel
Kill · Jarvan IV → Lee Sin
Kill · Mel → Jinx
Kill · Irelia → Darius
Kill · Jinx → Mel
Kill · Jarvan IV → Irelia
Building destroyed · Jinx · Outer turret
Kill · Locke → Jinx
Kill · Sylas → Locke
Kill · Darius → Nautilus
Kill · Irelia → Darius
Building destroyed · Irelia · Outer turret
Building destroyed · Jinx · Outer turret
Kill · Cassiopeia → Nautilus
Kill · Locke → Jarvan IV
Kill · Locke → Cassiopeia
Kill · Sylas → Irelia
Building destroyed · Darius · Outer turret
Objective · Jinx · Mountain Dragon
Kill · Sylas → Mel
Kill · Lee Sin → Jinx
Kill · Jarvan IV → Lee Sin
Kill · Sylas → Nautilus

Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.

Blue side

Defeat
13 / 24 / 1128,662g · 33,568 damage
PlayerKDA · KPDamageGold · CSItems
Irelia champion portrait

jordan69#NA3

Irelia · Top

3 / 5 / 0

23.1% KP

8,336

24.8% share

6,710g

137 CS · 8.9/m

Lee Sin champion portrait

tachyon#87399

Lee Sin · Jungle

3 / 4 / 4

53.8% KP

6,718

20% share

5,863g

79 CS · 5.1/m

Locke champion portrait

evy#mindy

Locke · Mid

4 / 3 / 1

38.5% KP

6,415

19.1% share

6,577g

103 CS · 6.7/m

Mel champion portrait

dummy stupid#NA2

Mel · ADC

3 / 5 / 0

23.1% KP

6,595

19.6% share

5,276g

91 CS · 5.9/m

Nautilus champion portrait

Thebausffs#KR2

Nautilus · Support

0 / 7 / 6

46.2% KP

5,504

16.4% share

4,236g

22 CS · 1.4/m

Red side

Victory
24 / 13 / 3236,818g · 48,458 damage
PlayerKDA · KPDamageGold · CSItems
Darius champion portrait

juicebox#AYAYA

Darius · Top

6 / 4 / 1

29.2% KP

9,105

18.8% share

6,981g

100 CS · 6.5/m

Jarvan IV champion portrait

juIy#broke

Jarvan IV · Jungle

5 / 2 / 8

54.2% KP

8,137

16.8% share

7,334g

96 CS · 6.2/m

Cassiopeia champion portrait

PhyMini#NA1

Cassiopeia · Mid

2 / 2 / 4

25% KP

9,431

19.5% share

6,936g

160 CS · 10.4/m

Jinx champion portrait

Drop#916

Jinx · ADC

4 / 4 / 9

54.2% KP

10,160

21% share

8,088g

116 CS · 7.5/m

Sylas champion portrait

Petricite#Locke

Sylas · Support

7 / 1 / 10

70.8% KP

11,625

24% share

7,479g

24 CS · 1.6/m

This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.

Victory — PhyMini#NA1 | MacroDiff