Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ryze
Victory
Ranked Solo/Duo · 51 days ago
5 / 3 / 11
K / D / A
72.7%
Kill participation
1,399.3
Damage / min
14,526g
485.8 gold / min
31
15 placed · 0 cleared
318
10.6 CS / min
Objective control
1
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatCylainius#NOXUS
K'Sante · Top
5 / 5 / 4
52.9% KP
30,912
34.4% share
11,697g
229 CS · 7.7/m
Mister Wubz#8688
Hecarim · Jungle
3 / 4 / 7
58.8% KP
13,948
15.5% share
12,227g
240 CS · 8/m
youtube ckreborn#pris
Locke · Mid
3 / 3 / 1
23.5% KP
10,463
11.6% share
9,715g
205 CS · 6.9/m
Hoyverim#123
Aphelios · ADC
5 / 6 / 5
58.8% KP
28,684
31.9% share
14,609g
270 CS · 9/m
OCTANE#888
Thresh · Support
1 / 4 / 9
58.8% KP
5,850
6.5% share
7,442g
27 CS · 0.9/m
Red side
VictorySinningnWinning#Salam
Cho'Gath · Top
7 / 6 / 4
50% KP
17,758
16.7% share
13,194g
221 CS · 7.4/m
nooneknows14#23432
Qiyana · Jungle
7 / 0 / 8
68.2% KP
22,160
20.8% share
17,374g
261 CS · 8.7/m
PhyMini#NA1
Ryze · Mid
5 / 3 / 11
72.7% KP
41,839
39.3% share
14,526g
318 CS · 10.6/m
Darksune#NA1
Kai'Sa · ADC
2 / 2 / 9
50% KP
18,186
17.1% share
13,176g
238 CS · 8/m
A Plump Cat#NA1
Blitzcrank · Support
1 / 6 / 10
50% KP
6,548
6.1% share
8,294g
34 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
