Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Akali
Defeat
Ranked Solo/Duo · 45 days ago
4 / 7 / 5
K / D / A
37.5%
Kill participation
600.5
Damage / min
9,967g
375.9 gold / min
26
7 placed · 4 cleared
222
8.4 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatWaffleWheel#Kanao
Gnar · Top
7 / 7 / 7
58.3% KP
20,802
21.8% share
12,682g
188 CS · 7.1/m
Doublelift#NA01
Graves · Jungle
6 / 10 / 6
50% KP
20,222
21.2% share
10,973g
182 CS · 6.9/m
PhyMini#NA1
Akali · Mid
4 / 7 / 5
37.5% KP
15,922
16.7% share
9,967g
222 CS · 8.4/m
AnUglyBroccoli#TTV
Kog'Maw · ADC
6 / 6 / 5
45.8% KP
31,799
33.3% share
12,121g
203 CS · 7.7/m
MEECHOL#NA1
Alistar · Support
1 / 9 / 10
45.8% KP
6,626
6.9% share
6,946g
18 CS · 0.7/m
Red side
Victoryttv tewbone#sub
Lee Sin · Top
2 / 7 / 13
38.5% KP
19,181
17% share
10,405g
171 CS · 6.4/m
十THANOS十#GOD
Nidalee · Jungle
14 / 6 / 8
56.4% KP
23,124
20.5% share
14,948g
230 CS · 8.7/m
Sakraphes#0000
Syndra · Mid
9 / 1 / 11
51.3% KP
30,145
26.7% share
15,774g
250 CS · 9.4/m
Bad Bunny#PR1
Karthus · ADC
10 / 6 / 16
66.7% KP
28,531
25.2% share
13,958g
179 CS · 6.8/m
Tub#Tubby
Senna · Support
4 / 4 / 22
66.7% KP
12,034
10.6% share
10,135g
17 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
