Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Tristana
Victory
Ranked Solo/Duo · 45 days ago
8 / 5 / 15
K / D / A
57.5%
Kill participation
1,042.9
Damage / min
14,562g
489.5 gold / min
40
12 placed · 3 cleared
235
7.9 CS / min
Objective control
3
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryTTV Solitified#NA1
Zaahen · Top
15 / 2 / 13
70% KP
35,663
26.2% share
15,950g
193 CS · 6.5/m
ALEX HO#NA1
Fiddlesticks · Jungle
6 / 6 / 14
50% KP
18,286
13.4% share
11,733g
180 CS · 6.1/m
PhyMini#NA1
Tristana · Mid
8 / 5 / 15
57.5% KP
31,027
22.8% share
14,562g
235 CS · 7.9/m
Gnome#Pulb
Syndra · ADC
9 / 4 / 13
55% KP
39,007
28.6% share
17,208g
263 CS · 8.8/m
Ahj#Tiff
Sylas · Support
2 / 12 / 15
42.5% KP
12,215
9% share
8,420g
29 CS · 1/m
Red side
DefeatNayoraso#8741
Darius · Top
3 / 11 / 4
24.1% KP
13,289
12.6% share
10,961g
222 CS · 7.5/m
LFT Sheiden#PHL1
Ambessa · Jungle
13 / 5 / 10
79.3% KP
33,860
32.2% share
16,056g
264 CS · 8.9/m
Reppy#nyami
Cassiopeia · Mid
2 / 11 / 7
31% KP
15,941
15.2% share
9,276g
199 CS · 6.7/m
CHICKENORBUNNY#CLUCK
Swain · ADC
6 / 5 / 14
69% KP
30,126
28.7% share
14,379g
216 CS · 7.3/m
Zzzzzy#0328
Nautilus · Support
5 / 8 / 16
72.4% KP
11,919
11.3% share
9,722g
32 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
