Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Syndra
Defeat
Ranked Solo/Duo · 39 days ago
6 / 5 / 9
K / D / A
46.9%
Kill participation
1,057.2
Damage / min
13,444g
425.2 gold / min
27
12 placed · 0 cleared
291
9.2 CS / min
Objective control
4
Dragons
2
Baron
9
Towers
1
Inhibitors
0
Herald
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryHUNCHO HECAKING#HECA
Varus · Top
7 / 11 / 10
37% KP
28,191
20.5% share
15,186g
238 CS · 7.5/m
ego#1048
Lee Sin · Jungle
15 / 4 / 9
52.2% KP
25,637
18.7% share
15,906g
191 CS · 6/m
Jinus Bestfriend#Saja
Cassiopeia · Mid
3 / 7 / 7
21.7% KP
18,524
13.5% share
10,118g
190 CS · 6/m
CHICKENORBUNNY#CLUCK
Swain · ADC
18 / 1 / 16
73.9% KP
40,147
29.2% share
18,220g
249 CS · 7.9/m
Bandwich#909
Camille · Support
3 / 9 / 22
54.3% KP
24,940
18.1% share
10,559g
33 CS · 1/m
Red side
DefeatCan1ne#NA1
Ambessa · Top
9 / 8 / 6
46.9% KP
39,145
27% share
13,113g
184 CS · 5.8/m
pentaless#NA4
Nunu & Willump · Jungle
6 / 5 / 14
62.5% KP
30,126
20.8% share
12,630g
192 CS · 6.1/m
PhyMini#NA1
Syndra · Mid
6 / 5 / 9
46.9% KP
33,425
23.1% share
13,444g
291 CS · 9.2/m
Grell#3010
Twisted Fate · ADC
10 / 15 / 4
43.8% KP
24,671
17% share
14,551g
200 CS · 6.3/m
Croqui#NA2
Sylas · Support
1 / 13 / 13
43.8% KP
17,507
12.1% share
8,543g
49 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
