Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Malphite
Victory
Ranked Solo/Duo · 38 days ago
2 / 8 / 13
K / D / A
44.1%
Kill participation
536.1
Damage / min
9,370g
317.4 gold / min
16
9 placed · 1 cleared
162
5.5 CS / min
Objective control
0
Dragons
1
Baron
6
Towers
0
Inhibitors
1
Herald
3
Dragons
0
Baron
6
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatDollar Deja Vu#Bank
Vel'Koz · Top
7 / 4 / 8
53.6% KP
33,980
25.7% share
12,214g
214 CS · 7.3/m
pentaless#NA4
Skarner · Jungle
6 / 3 / 13
67.9% KP
27,270
20.7% share
12,481g
206 CS · 7/m
Scarecrow7#na7
Cassiopeia · Mid
8 / 5 / 8
57.1% KP
23,891
18.1% share
11,974g
211 CS · 7.1/m
tito el bambino#5359
Jayce · ADC
6 / 12 / 5
39.3% KP
37,370
28.3% share
14,713g
217 CS · 7.4/m
Remadoriso#NA1
Nautilus · Support
1 / 10 / 12
46.4% KP
9,518
7.2% share
7,714g
26 CS · 0.9/m
Red side
VictoryPhyMini#NA1
Malphite · Top
2 / 8 / 13
44.1% KP
15,824
12.7% share
9,370g
162 CS · 5.5/m
Aeon#NA3
Trundle · Jungle
1 / 6 / 21
64.7% KP
16,555
13.3% share
11,340g
189 CS · 6.4/m
Ausar#7123
Zed · Mid
9 / 3 / 8
50% KP
33,169
26.6% share
15,305g
261 CS · 8.8/m
yokosei#よこせい
Vladimir · ADC
18 / 5 / 10
82.4% KP
44,779
35.9% share
17,959g
223 CS · 7.6/m
tignnou#NA1
Morgana · Support
4 / 6 / 21
73.5% KP
14,399
11.5% share
9,677g
44 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
