Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ryze
Victory
Ranked Solo/Duo · 37 days ago
3 / 7 / 14
K / D / A
51.5%
Kill participation
1,165.7
Damage / min
11,644g
395.2 gold / min
18
11 placed · 0 cleared
213
7.2 CS / min
Objective control
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatGJONES#FIGHT
Darius · Top
10 / 4 / 6
61.5% KP
26,560
24.1% share
13,724g
220 CS · 7.5/m
lightrocket2#NA1
Taric · Jungle
3 / 5 / 12
57.7% KP
8,239
7.5% share
12,077g
220 CS · 7.5/m
ISCKMYTOES#42067
Kassadin · Mid
7 / 5 / 7
53.8% KP
32,354
29.4% share
12,669g
191 CS · 6.5/m
stargazer#poro
Yunara · ADC
5 / 7 / 11
61.5% KP
32,520
29.5% share
15,034g
233 CS · 7.9/m
十IC XC NIKA十#TRIAS
Nautilus · Support
1 / 12 / 12
50% KP
10,405
9.5% share
7,831g
26 CS · 0.9/m
Red side
VictoryDunkinDumpling#Sam
Camille · Top
8 / 5 / 4
36.4% KP
18,173
15.4% share
12,040g
176 CS · 6/m
risk#lll
Sylas · Jungle
7 / 6 / 9
48.5% KP
17,682
15% share
12,252g
201 CS · 6.8/m
PhyMini#NA1
Ryze · Mid
3 / 7 / 14
51.5% KP
34,350
29.1% share
11,644g
213 CS · 7.2/m
ScaryJerry#6969
Caitlyn · ADC
15 / 6 / 7
66.7% KP
38,693
32.8% share
16,663g
255 CS · 8.7/m
A Pygmy Hippo#Fish
Nami · Support
0 / 3 / 24
72.7% KP
9,155
7.8% share
8,842g
16 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
