Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Rumble
Defeat
Ranked Solo/Duo · 37 days ago
7 / 5 / 6
K / D / A
44.8%
Kill participation
1,120.9
Damage / min
11,146g
406.3 gold / min
28
12 placed · 3 cleared
203
7.4 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatPhyMini#NA1
Rumble · Top
7 / 5 / 6
44.8% KP
30,750
25.5% share
11,146g
203 CS · 7.4/m
Shimmer#NA1
Lee Sin · Jungle
9 / 6 / 9
62.1% KP
26,639
22.1% share
14,282g
164 CS · 6/m
mexican dealer#gonzo
Quinn · Mid
9 / 11 / 8
58.6% KP
32,480
26.9% share
12,951g
191 CS · 7/m
twtv snooore#liss
Lissandra · ADC
3 / 10 / 4
24.1% KP
17,051
14.1% share
10,283g
198 CS · 7.2/m
ZENDENNNNNNNNNNN#zzz
Alistar · Support
1 / 9 / 16
58.6% KP
13,677
11.3% share
7,680g
18 CS · 0.7/m
Red side
Victory킹 콩#NA 1
Jayce · Top
8 / 9 / 9
42.5% KP
23,414
19.2% share
11,101g
183 CS · 6.7/m
ForgotToPot#NA1
Hecarim · Jungle
10 / 5 / 11
52.5% KP
26,806
22% share
13,640g
211 CS · 7.7/m
Twitch DoxaMid#na4
Twisted Fate · Mid
12 / 6 / 16
70% KP
26,996
22.1% share
14,693g
175 CS · 6.4/m
ScaryJerry#6969
Yunara · ADC
8 / 6 / 8
40% KP
37,483
30.7% share
14,935g
257 CS · 9.4/m
dorceless#angel
Soraka · Support
2 / 3 / 22
60% KP
7,380
6% share
8,832g
14 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
