Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Akali
Victory
Ranked Solo/Duo · 35 days ago
8 / 3 / 6
K / D / A
42.4%
Kill participation
1,111.1
Damage / min
11,496g
435.5 gold / min
17
8 placed · 1 cleared
204
7.7 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
11
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatISCKMYTOES#42067
Jayce · Top
2 / 9 / 1
25% KP
15,897
21.4% share
8,763g
193 CS · 7.3/m
One Punch Zac#Punch
Ivern · Jungle
1 / 3 / 4
41.7% KP
9,863
13.3% share
9,117g
164 CS · 6.2/m
shochi#001
Gangplank · Mid
5 / 11 / 2
58.3% KP
22,298
30.1% share
11,462g
222 CS · 8.4/m
Sushee#NA1
Lucian · ADC
2 / 7 / 1
25% KP
19,413
26.2% share
11,259g
229 CS · 8.7/m
TymMio#DaHoe
Janna · Support
2 / 3 / 4
50% KP
6,716
9.1% share
6,696g
22 CS · 0.8/m
Red side
VictoryRetrozing#hey
Yone · Top
13 / 1 / 1
42.4% KP
30,438
30.7% share
15,256g
263 CS · 10/m
ScrubNoob#Ella
Nocturne · Jungle
9 / 3 / 4
39.4% KP
19,466
19.6% share
13,051g
242 CS · 9.2/m
PhyMini#NA1
Akali · Mid
8 / 3 / 6
42.4% KP
29,334
29.6% share
11,496g
204 CS · 7.7/m
Erick#APC
Seraphine · ADC
3 / 1 / 11
42.4% KP
14,850
15% share
13,091g
254 CS · 9.6/m
lIIlIlIlllIlIIlI#NA1
Blitzcrank · Support
0 / 5 / 16
48.5% KP
5,044
5.1% share
7,588g
18 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
