Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Viktor
Defeat
Ranked Solo/Duo · 33 days ago
4 / 3 / 10
K / D / A
50%
Kill participation
925.2
Damage / min
12,422g
411.3 gold / min
19
12 placed · 1 cleared
238
7.9 CS / min
Objective control
1
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
7
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatTTV Solitified#NA1
Zaahen · Top
3 / 8 / 2
17.9% KP
24,859
21.8% share
11,755g
250 CS · 8.3/m
Sophist Sage#0409
Lee Sin · Jungle
12 / 8 / 2
50% KP
21,137
18.5% share
14,110g
201 CS · 6.7/m
PhyMini#NA1
Viktor · Mid
4 / 3 / 10
50% KP
27,942
24.5% share
12,422g
238 CS · 7.9/m
NiuNaii#Milk
Ezreal · ADC
6 / 8 / 4
35.7% KP
21,667
19% share
12,378g
225 CS · 7.5/m
suffix#ussy
LeBlanc · Support
3 / 9 / 16
67.9% KP
18,595
16.3% share
9,987g
28 CS · 0.9/m
Red side
VictoryAddictedToBacon#TTV
Garen · Top
5 / 4 / 4
25% KP
20,632
18.8% share
11,585g
214 CS · 7.1/m
SSSHHH#SCRET
Udyr · Jungle
12 / 1 / 7
52.8% KP
23,124
21.1% share
17,204g
310 CS · 10.3/m
Victør#Lugia
Rumble · Mid
4 / 7 / 8
33.3% KP
24,196
22% share
11,196g
164 CS · 5.4/m
Crit Only#Yone
Yone · ADC
13 / 7 / 2
41.7% KP
32,386
29.5% share
16,888g
254 CS · 8.4/m
SG Stitch#NA1
Karma · Support
2 / 9 / 16
50% KP
9,459
8.6% share
9,404g
37 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
