Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ryze
Victory
Ranked Solo/Duo · 29 days ago
19 / 1 / 7
K / D / A
68.4%
Kill participation
2,113.3
Damage / min
19,692g
647.8 gold / min
34
13 placed · 3 cleared
303
10 CS / min
Objective control
1
Dragons
0
Baron
1
Towers
0
Inhibitors
1
Herald
4
Dragons
2
Baron
11
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatWiiWaterMelon#NA1
Sett · Top
3 / 9 / 3
26.1% KP
27,734
22% share
10,580g
238 CS · 7.8/m
kituruken#1717
Dr. Mundo · Jungle
5 / 9 / 11
69.6% KP
27,174
21.6% share
12,825g
193 CS · 6.3/m
Moss#LikeA
Yone · Mid
5 / 10 / 9
60.9% KP
27,457
21.8% share
13,559g
261 CS · 8.6/m
Yozu#Lux
Lux · ADC
9 / 4 / 9
78.3% KP
35,858
28.5% share
14,300g
270 CS · 8.9/m
AllPro#Senna
Janna · Support
1 / 6 / 15
69.6% KP
7,745
6.1% share
8,059g
33 CS · 1.1/m
Red side
VictoryTempest#happy
Nasus · Top
8 / 5 / 12
52.6% KP
27,475
17% share
13,892g
205 CS · 6.7/m
holychickencows#dshao
Qiyana · Jungle
5 / 3 / 14
50% KP
27,689
17.1% share
16,271g
256 CS · 8.4/m
PhyMini#NA1
Ryze · Mid
19 / 1 / 7
68.4% KP
64,244
39.7% share
19,692g
303 CS · 10/m
InoriB#2005
Ezreal · ADC
6 / 6 / 9
39.5% KP
36,401
22.5% share
15,471g
279 CS · 9.2/m
Feiz#zzz
Blitzcrank · Support
0 / 8 / 10
26.3% KP
6,181
3.8% share
7,664g
31 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
