Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ryze
Victory
Ranked Solo/Duo · 28 days ago
15 / 6 / 10
K / D / A
67.6%
Kill participation
1,394
Damage / min
21,733g
501.5 gold / min
26
15 placed · 2 cleared
352
8.1 CS / min
Objective control
2
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
4
Dragons
3
Baron
10
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatTy G#Teemo
Teemo · Top
5 / 6 / 4
26.5% KP
46,693
23.7% share
17,382g
313 CS · 7.2/m
LFT Sheiden#PHL1
Lee Sin · Jungle
11 / 7 / 14
73.5% KP
46,492
23.6% share
20,171g
319 CS · 7.4/m
LoneSomeRanger#Rank1
Akali · Mid
9 / 10 / 10
55.9% KP
42,375
21.5% share
18,677g
275 CS · 6.3/m
Flamboozle#NA1
Sivir · ADC
7 / 7 / 14
61.8% KP
50,231
25.5% share
22,089g
434 CS · 10/m
哈哈哈哈哈哈哈哈哈哈哈哈哈哈哈哈#ap0
Janna · Support
2 / 8 / 25
79.4% KP
11,291
5.7% share
11,775g
25 CS · 0.6/m
Red side
VictoryStackosaurus#STACK
Nasus · Top
6 / 6 / 7
35.1% KP
24,329
13.5% share
16,625g
266 CS · 6.1/m
Veiga#PRATT
Vi · Jungle
6 / 8 / 17
62.2% KP
22,077
12.2% share
18,223g
273 CS · 6.3/m
PhyMini#NA1
Ryze · Mid
15 / 6 / 10
67.6% KP
60,407
33.5% share
21,733g
352 CS · 8.1/m
SageWabe#Sage
Ezreal · ADC
4 / 5 / 9
35.1% KP
47,346
26.2% share
21,148g
404 CS · 9.3/m
Protos#Colin
Senna · Support
6 / 9 / 22
75.7% KP
26,267
14.6% share
17,197g
81 CS · 1.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
